David Kirk is one of the original founders of tech-recipes and is currently serving as editor-in-chief. Not only has he been crafting tutorials for over ten years, but in his other life he also enjoys taking care of critically ill patients as an ICU physician. View more articles by David Kirk. The Conversation Follow the reactions below and share your own thoughts. Leave a Reply Click here to cancel reply. Apple Mac iPhone.
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You can also go a step further and give Pillars of Eternity a hardware cursor option if that isn't already the default case. Hardware cursors are frame rate independent and make games much more playable on lower end machines during frame rate lag as the mouse doesn't lag and reduce cursor latency overall.
I posted about this earlier but I thought I'd elaborate a bit more on it this time. We actually have no control over how mouse cursors work because we are using Unity. We are using hardware cursors. Roughly in order of "How much of a pain it is":. Since the performance gains of using a hardware mouse are pretty small, it makes sense from the developer's point of view to disable hardware mouse support by default just to avoid the potential of problems. Of course, all of the above were issues years ago -- I suspect that issues like this are one in a million at this point.
The mouse cursor is about pixels below where the game thinks I'm clicking Using an AMD video card. You can post now and register later.
Feedback will be sent to Microsoft: By pressing the submit button, your feedback will be used to improve Microsoft products and services. Privacy policy. This article describes how to work around an issue in which mouse input in some games is incorrectly scaled on high-DPI devices.
Windows 8. It also scales mouse, pen, and touch input that is sent to those applications. Scaling both input and output guarantees a consistent experience for the application user. To receive raw input from a device, an application must register the device. The application calls RegisterRawInputDevices to register the devices.
Note that an application can register a device that is not currently attached to the system. When this device is attached, the Windows Manager will automatically send the raw input to the application. For example, an application can ask for input from all telephony devices except for answering machines.
For sample code, see Registering for Raw Input. An application can receive data when it is in the foreground and when it is in the background. There are two ways to read the raw data: the unbuffered or standard method and the buffered method.
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